Archives for: August 2011
FluxWorld After 2 years
August 5th, 2011Well, once again its time to talk about FluxWorld. Although its been a while, everything that was there before, is still in existence. Its not like it got wiped and we're starting over, its more like we're taking a breath, and pushing for phase II now. This will include things like detailing out areas that were initially created and never finished, fixing objects that needed it (like the follow code, which was a recent fix), and working on areas that were open-ended in 2009. Some of these areas were things like Outpost-1 in space, and some of the areas all over FluxWorld, (River Accessible areas). As always, these various areas are driven by popular demand.
I always had plans for areas south of the main river, including islands that can be reached via the main river, which is surprisingly easy to do in Flux, but not apparent to the players. The hooks to these varied areas were created long ago, but will only now be apparent as they get developed.
I expect that the places to visit might grow by a good 50-100% over the following months, though some of you may still never see it, I am used to that, the exploration of FluxWorld is long and adventurous, as it should be. If there is not a surprise, almost each and every day, one of us is not doing our job!
Most objects here are well developed, and even though some of them could be tweaked further, its the areas themselves, which need to be fleshed out. Those new areas could well lead to new objects, as needed, to support that new land, but its really the lands itself, which need some thought these days.
I hope to entice more of you to have a look around, and see what you can find!