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FluxWorld Recent Changes
The last few weeks have seen much work and changes related to RPG, weapons, cash, stat building, etc. Although I could list it all in detail, I will just say that I fixed some old things that I wasnt aware was a problem, and made some significant enhancements, based on actually playing more in this area.
As a result, the creature kill areas are better, and the proper use of weapons and armor (clothing types) are also more important.
Training of skills in the various classrooms, definitely helps as far as RPG, but it also bleeds over into other things that might seem unrelated. Fixing things, for example, or language skills.
Along with all this, have come some minor fixes to the bank, and more scrutiny of the banking itself, including loans and interest bearing savings accounts.
Area building itself, though coming along, is a bit slower, due to the fleshing out of good descriptions, sounds, details, etc.
As always, I work on things, a section at a time, as I think about those sections. It usually involves the rooms, objects, properties, and function, as I add more completeness to a concept.