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Archeology in FluxWorld
This is a totally new concept, and one that can play into many aspects. A new skill, for RPG, and a new thing to do. This new concept can be used in many ways. Some might be collaborative efforts, or used as a stand-alone. Depending on what is un-covered, and how many things, might reveal something of significance.
As a stand alone, dig depth might be reset after a short time, for collaborative, it might NEVER reset.
There will definitely be a lot of thought on this one, as to how to use and implement it.
Some ideas for use: as one digs and finds things, and some of these tie together, a new clue is revealed, either for another dig site, or for some other purpose.
This opens up a whole new way of playing, since it seems so many people like puzzles of various sorts.
Because of the variability, one can partially solve many puzzles at once, but exploring and digging and revealing will add up in various ways.
Perhaps a player can suddenly solve a few different puzzles because of one major “find” that makes many parts of the puzzle fit together.
Again, this one will take some thought and planning.
History
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The cave puzzles have to do with finding specific objects, as keys, to find other rooms. This new concept can be used in far more creative ways.
This is one reason it will require a database for each user, to track various things found, even if they are out of sequence (which was not possible in the key-finding scenario).